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      <title>Dreams of a Rarebit Fiend</title>
      <link>http://www.johnmunsch.com/</link>
      <description></description>
      <language>en</language>
      <copyright>Copyright 2009</copyright>
      <lastBuildDate>Wed, 10 Jun 2009 13:45:09 -0600</lastBuildDate>
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            <item>
         <title>Google Posts The Last Of The Google I/O 2009 Sessions Online</title>
         <description><![CDATA[<p>There are lots of nifty conferences out there for software developers, JavaOne, Apple’s Worldwide Developer’s Conference, Google I/O, etc. One of the best things about them is that many of them no longer treat all of the learning sessions and panel discussions held there as though they were treasure to be buried. Far more developers don’t get to attend these than do so sharing what the experts teach at the conference benefits everybody (including those who paid to go).</p>  <p>Here’s <a href="http://code.google.com/events/io/sessions.html">a link to the video of all of the sessions from Google’s recent Google I/O conference</a>. There are sessions there on AJAX, Android, OpenSocial, GWT, and lots more. Soak up all you can.</p>]]></description>
         <link>http://www.johnmunsch.com/2009/06/google_posts_the_last_of_the_g.html</link>
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         <category></category>
         <pubDate>Wed, 10 Jun 2009 13:45:09 -0600</pubDate>
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            <item>
         <title>Two Articles Worth Reading</title>
         <description><![CDATA[<p>Well worth reading:</p>  <p><a href="http://www.theatlantic.com/doc/200906/happiness">What Makes Us Happy? The Atlantic (June 2009)</a>&#160;</p>  <p><a href="http://morris.blogs.nytimes.com/2009/05/27/bamboozling-ourselves-part-1/">Bamboozling Ourselves</a> – A seven part series of blog entries over at the New York Times about the art forger Han van Meegeren. He produced paintings in the style of Vermeer during the second world war and sold them to Nazis all the way up to Hermann Göring.</p>]]></description>
         <link>http://www.johnmunsch.com/2009/06/two_articles_worth_reading.html</link>
         <guid>http://www.johnmunsch.com/2009/06/two_articles_worth_reading.html</guid>
         <category></category>
         <pubDate>Wed, 10 Jun 2009 13:09:55 -0600</pubDate>
      </item>
            <item>
         <title>Mystery Science Theater Fans Take Note!</title>
         <description><![CDATA[<p>Hulu has put up three of the Film Crew movies which were done by MST3K veterans a few years back. There's no puppets but the gist of the show is exactly the same: bad movie + jokes = entertainment.</p>

<p>I've already seen the first two because I bought them when they came out on DVD, but I hadn't gotten the third one yet. You can watch all three for <strong>free</strong>!</p>

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         <link>http://www.johnmunsch.com/2009/04/mystery_science_theater_fans_t.html</link>
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         <category>Cool Links and Cool Software</category>
         <pubDate>Thu, 23 Apr 2009 18:48:38 -0600</pubDate>
      </item>
            <item>
         <title>Why Your Next Server Might Use Less Energy Than A Lightbulb</title>
         <description><![CDATA[<p>An <a href="http://www.technologyreview.com/computing/22504/?a=f">interesting article on building multi-processor machines based on the low power CPUs used in the newer netbook machines and flash memory</a>. High performance but very low energy consumption compared to the kind of machines used by say Google or Facebook.</p>]]></description>
         <link>http://www.johnmunsch.com/2009/04/why_your_next_server_might_use.html</link>
         <guid>http://www.johnmunsch.com/2009/04/why_your_next_server_might_use.html</guid>
         <category></category>
         <pubDate>Mon, 20 Apr 2009 12:57:58 -0600</pubDate>
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            <item>
         <title>Google Tries To Make Microsoft Completely Irrelevant</title>
         <description><![CDATA[<p>Google Gears was Google’s last attempt to make progress towards putting much more sophisticated applications into the browser. It gave the browser a local cache to hold files (HTML, CSS, images, etc.) and a database to soup up the client side capabilities of JavaScript code. With it you can make an offline version of your web application that can work without the Internet being available. Then they built on that by shipping their own browser (Chrome) which compiles JavaScript code to make more complicated applications feasible. Oh, and they made sure that Google Gears comes bundled with Chrome too.</p>  <p>That’s a start at being able to make more sophisticated web applications in an operating system independent way, but their latest move is more than a shot across Microsoft’s bow, it’s more of broadside volley of cannon fire aimed directly at them.</p>  <p>They’ve come up with a plugin architecture called <a href="http://google-code-updates.blogspot.com/2008/12/native-client-technology-for-running.html">Native Client</a>. With it you can run code at nearly native speeds within a browser because most of the code is actually running right on the chip. No emulators, no virtual machines or interpreters (ala. Java, JavaScript, and Flash), just raw code running hell bent for leather with some code around it that checks it before running it to make sure it can’t do bad things and some other code the monitors it all the time it is running. <a href="http://code.google.com/p/nativeclient/?tbbrand=GZEZ&amp;utm_campaign=en&amp;utm_source=en-et-osrcblog&amp;utm_medium=et">To demonstrate they’ve ported Quake to Native Client</a> as well as some other high performance applications and they’ve started asking people to test it on various operating systems and browsers. In fact they’ve even gone so far as to offer bounties people can earn for figuring out any way to exploit the system (i.e. to let people download something that should be safe but because of a Native Client flaw it can infect or damage their system in some way).</p>  <p>Once they’ve got the kinks ironed out, I’m willing to bet money you’ll be seeing this bundled with a future version of Chrome.</p>]]></description>
         <link>http://www.johnmunsch.com/2009/02/google_tries_to_make_microsoft.html</link>
         <guid>http://www.johnmunsch.com/2009/02/google_tries_to_make_microsoft.html</guid>
         <category></category>
         <pubDate>Thu, 26 Feb 2009 16:08:28 -0600</pubDate>
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            <item>
         <title>Dollhouse</title>
         <description><![CDATA[<p>Hi. My name is John. I used to not belong to the cult of Joss Whedon, then I saw Buffy. </p>

<p>Buffy the Vampire Slayer has an unlikely title and was based on a movie that I had actually seen and it was only OK. So forgive me that everybody praising it didn't get me to watch it while it was still on. But then Firefly got the same kind of praise and so did the movie Serenity (based on Firefly). Dr. Horrible's Sing-Along Blog was the latest Whedon thing and was much loved last year. But even before Dr. Horrible came out, I had already decided that I should give Buffy another shot. Maybe it would be good. Surely it had to be better than Smallville, which appeared to be composed of beautiful people and the same two or three plots recycled over and over again for seven seasons.</p>

<p>Buffy wasn't just good, it was some of the best TV I've had the pleasure to see in the last couple of decades. Whedon does great dialog and great characters and is very good at changing the world around them. The characters themselves don't live in stasis either. They grow, they change, they get older, they learn from their mistakes. From just about any dimension you want to approach it, it's good story telling.</p>

<p>That's why I'm here to tell you that you have a show you need to watch. It's called Dollhouse and it's his new show on Fox. There are 13 episodes in this season and we want to see all of them aired and have it picked up for next season. Fox stuck it on Fridays at eight which is a horrible timeslot. But you don't care, we've got Hulu, Tivo, and iTunes to fix that.</p>

<p>This one is the pilot, it's a little rough around the edges. That's OK, wait until you see the second one. It's very good indeed and is starting to show what we can expect:</p>

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<p>OK, now you've watched them both and you're interested. You think, I'll have to watch that next one. Do that. Set your Tivo or watch it live. Buy it from iTunes or steal it off the freaking Internet if that's how you roll. But tell other people about it. Get them to watch. Then we're all happier.</p>]]></description>
         <link>http://www.johnmunsch.com/2009/02/dollhouse.html</link>
         <guid>http://www.johnmunsch.com/2009/02/dollhouse.html</guid>
         <category>TV, Movies, and Anime</category>
         <pubDate>Mon, 23 Feb 2009 21:33:22 -0600</pubDate>
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            <item>
         <title>Phusion Passenger Fund Raiser</title>
         <description><![CDATA[<p>I use Passenger to drive my Ruby on Rails projects I run at home on my Mac. I used to use Mongrel as my server, in fact that’s what LOL runs on today. But I’ve had such good experiences with Passenger that I’m planning to switch LOL to it as well as using it for <a href="http://BigVillain.com">Big Villain</a> when it’s ready.</p>  <p><a href="http://blog.phusion.nl/2009/02/16/phusion-passenger-community-sponsorship-campaign/">Phusion is holding a fund raiser prior to releasing the next version of Passenger</a> and trying to raise $14K. Given the amount of work it represents and the level of importance that it is rising to as a server in the Rails world, I think that if you do Ruby on Rails development you should give at minimum a few dollars to support its continued development. I made my contribution and I’ve both Twittered and blogged about the fund raiser as well and I hope you will too.</p>]]></description>
         <link>http://www.johnmunsch.com/2009/02/phusion_passenger_fund_raiser.html</link>
         <guid>http://www.johnmunsch.com/2009/02/phusion_passenger_fund_raiser.html</guid>
         <category></category>
         <pubDate>Tue, 17 Feb 2009 09:43:46 -0600</pubDate>
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            <item>
         <title>Big Villain Gets Its Own Blog</title>
         <description><![CDATA[<p><img class="imageRight" src="/images/BigVillainSplashThumb.jpg">I'm not going to post any more game development or Big Villain news on my personal blog anymore. I've got a new one devoted only to that subject at <a href="http://www.madgameslab.com">http://www.madgameslab.com</a>. Since I'm doing a little work on the game every day or every other day I'm already up to five or six entries on the blog. If you have any interest in my game or in PBBG development in general, go check it out!</p>]]></description>
         <link>http://www.johnmunsch.com/2009/02/big_villain_gets_its_own_blog.html</link>
         <guid>http://www.johnmunsch.com/2009/02/big_villain_gets_its_own_blog.html</guid>
         <category>Game Development</category>
         <pubDate>Mon, 09 Feb 2009 22:16:36 -0600</pubDate>
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         <title>Wellington</title>
         <description><![CDATA[<p><a href="http://www.flickr.com/photos/johnmunsch/3247877279/" title="Best Photo I Ever Took Of Wellington by John Munsch, on Flickr"><img src="http://farm4.static.flickr.com/3375/3247877279_7ec1154e44.jpg" width="500" height="375" alt="Best Photo I Ever Took Of Wellington" /></a></p>  <p>We had to say goodbye today to somebody who had been a family member since shortly after Alan was born. Since we had to put him to sleep because cancer was killing him, I felt like telling the story of how Wellington came to be my cat.</p>  <p>My then mother-in-law Mia Martin had come to visit the apartment my ex-wife and I were in at the time. Corina opened the door to let her in and before we knew what had happened a gangly little American Shorthair kitten raced through the door. I was leaning back on the sofa with my legs out in front of me and he went straight up my legs and my torso until he stood on my chest nose to nose with me. He sniffed my face thoroughly and purred very very loudly. In fact, that was the distinguishing characteristic for Wellington in those days, his purr. You could hear it from ten feet away and although I don’t think he was quite as loud at 15 as he was at four months, he still managed a pretty loud purr last week.</p>  <p>Mia told us that he was just hanging around outside the door of our apartment and she had thought maybe we knew who he was. We didn’t know and when we asked around no-one ever admitted to being missing one kitten, so he became ours (well, mine really). It was always easy to remember how old he was, the vet said he was approximately four months old and Alan had just turned four months old.</p>  <table>   <tr>     <td><a href="http://www.flickr.com/photos/johnmunsch/2908265327/" title="Wellington-Sink by John Munsch, on Flickr"><img src="http://farm4.static.flickr.com/3127/2908265327_9b1ea232f5_m.jpg" width="240" height="165" alt="Wellington-Sink" /></a></td>     <td><a href="http://www.flickr.com/photos/johnmunsch/2909111376/" title="Wellington As A Kitten by John Munsch, on Flickr"><img src="http://farm4.static.flickr.com/3268/2909111376_8bcbb70232_m.jpg" width="240" height="160" alt="Wellington" /></a></td>   </tr> </table>  <p>I’ll save you details of his death other than to say that he didn’t suffer, he just decided it was time to die and we put him to sleep before he did start suffering.</p>  <p>Wellington, we love you.</p>]]></description>
         <link>http://www.johnmunsch.com/2009/02/wellington.html</link>
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         <category></category>
         <pubDate>Mon, 02 Feb 2009 15:28:09 -0600</pubDate>
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         <title>A Simple Recipe For Accessing Twitter From Ruby</title>
         <description><![CDATA[<p>I wanted to play with accessing Twitter via their REST API and there are several Ruby libraries to do that. I picked one that said it had full support (Twitter4r) and tried it out.</p>  <p>First install the Ruby gem for Twitter4r:</p>  <blockquote>   <p>sudo gem install twitter4r</p> </blockquote>  <p>or on Windows:</p>  <blockquote>   <p>gem install -–version 1.1.1 json</p>    <p>gem install twitter4r</p> </blockquote>  <p>Then you can access it with a little chunk of code as simple as this:</p>  <pre>require('rubygems')
gem('twitter4r', '0.3.0')
require('time')
require('twitter')

client = Twitter::Client.new(:login =&gt; 'your Twitter username', :password =&gt; 'your Twitter password')
timeline = client.timeline_for(:me) 

timeline.each do |status|
  puts status.user.screen_name, status.text
end</pre>

<p>When I ran that, out popped the last 20 tweets I had done.</p>]]></description>
         <link>http://www.johnmunsch.com/2008/12/a_simple_recipe_for_accessing.html</link>
         <guid>http://www.johnmunsch.com/2008/12/a_simple_recipe_for_accessing.html</guid>
         <category>Software Development in Ruby</category>
         <pubDate>Tue, 30 Dec 2008 18:19:00 -0600</pubDate>
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         <title>Mac Software Christmas Bundles</title>
         <description><![CDATA[<p>It seems like everybody is doing Mac software bundles for Christmas. <a href="http://maczot.com/new-year-promo/">macZOT has this one running right now</a> where you get 11 apps for $60. MacHeist just finished their <a href="http://givingtree.macheist.com/">Mac Giving Tree</a> where they handed out a few apps for free and promoted some deals on inexpensive iPhone apps.</p>

<p>But if you're still fairly new to the Mac, there's a good chance that there's excellent <strong>free</strong> software that you might not yet have downloaded and installed (or which you might like to bundle up as a gift for another new Mac owner). The Apple Blog put together a <a href="http://theappleblog.com/2008/12/22/diy-magi-great-and-free-gift-pack-for-new-mac-owners/#more-12476">disk image plus lists of excellent software you could download and use to make a bundle of your own</a>. I can definitely get behind some of their recommendations including VirtualBox (which just recently was upgraded to version 2.1 and handles running Ubuntu very nicely for me), Growl, HandBrake, Transmission, Adium, Firefox, OpenOffice, etc.</p>

<p>One app they missed though was <a href="http://www.shatters.net/celestia/">Celestia</a>. They do recommend Stellarium, but for me, the latest version of Celestia and its ability to take you on a high speed trip to anywhere in or out of our solar system is just amazing. Moving out to just outside the orbit of Ganymede and watching the inner moons zip back and forth around Jupiter when I speed up the simulation is just haunting.</p>]]></description>
         <link>http://www.johnmunsch.com/2008/12/mac_software_christmas_bundles.html</link>
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         <category>Apple</category>
         <pubDate>Sun, 28 Dec 2008 14:46:28 -0600</pubDate>
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         <title>Create A PBBG In Two Months Results</title>
         <description><![CDATA[<p>The contest to create a complete PBBG in two months has concluded and unfortunately Big Villain is just not ready yet. It’s a shame it wasn’t ready in time, but after about a month I was already getting pretty doubtful. It’s just too big a game for me to complete by myself in that timeframe with all the other stuff I have to do in my life. Nevertheless I’ve had a ton of fun working on it and absolutely nothing is going to stop me from completing it. I was working on the design of the site just last night to try and get it to something that doesn’t make your eyes bleed when you look at it. Hopefully by next week I’ll have accomplished that.</p>  <p>Anyway, some people did finish their games in the allotted time. Here are the final entries (though I’m not sure you can get into all of them yet, I think some authors were only planning on letting in the judges at this point):</p>  <ul>   <li><a title="http://www.moonstone-rpg.com/" href="http://www.moonstone-rpg.com/">http://www.moonstone-rpg.com/</a></li>    <li><a title="http://www.tygras.com/" href="http://www.tygras.com/">http://www.tygras.com/</a></li>    <li><a title="http://www.piratesglory.com/" href="http://www.piratesglory.com/">http://www.piratesglory.com/</a></li>    <li><a title="http://www.cubiclebattles.com/" href="http://www.cubiclebattles.com/">http://www.cubiclebattles.com/</a></li>    <li><a title="http://www.npcrpg.info/" href="http://www.npcrpg.info/">http://www.npcrpg.info/</a></li>    <li><a title="http://www.mageduels.net76.net/" href="http://www.mageduels.net76.net/">http://www.mageduels.net76.net/</a></li>    <li><a title="http://www.iron-empire.com/" href="http://www.iron-empire.com/">http://www.iron-empire.com/</a></li>    <li><a title="http://www.eternobeads.com/heroGame" href="http://www.eternobeads.com/heroGame">http://www.eternobeads.com/heroGame</a></li> </ul>  <p>I’m planning to take a look at each one I can and see what others were able to accomplish since October 11th when the contest started. I’m alternately impressed and disappointed with what I myself was able to accomplish in the same period of time. I figure I’ve got at least another six weeks or so of part time work before I’ll be ready for a beta of my game.</p>]]></description>
         <link>http://www.johnmunsch.com/2008/12/create_a_pbbg_in_two_months_re.html</link>
         <guid>http://www.johnmunsch.com/2008/12/create_a_pbbg_in_two_months_re.html</guid>
         <category>Game Development</category>
         <pubDate>Fri, 12 Dec 2008 16:50:58 -0600</pubDate>
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         <title>Get Blog</title>
         <description><![CDATA[<p>The documentary filmmaker who made <em>BBS: The Documentary</em> a few years ago about the BBS culture is making a new documentary about classic adventure games like Zork, Hitchhiker’s Guide to the Galaxy, etc. It’s called <a href="http://www.getlamp.com/">Get Lamp</a> and after I heard about it a long time ago I periodically remembered to go to its website only to find that nothing had happened. I figured that it was a promising project that would never get finished.</p>  <p>But just recently the author started up a blog called <a href="http://inventory.getlamp.com/">Taking Inventory</a> to say, “Hey, my project really isn’t dead. Look, I’m working actively on it!” Some of the recent postings show some awesome photos of the research material Jason Scott has gleaned for this documentary including tons of material about Infocom and even scans of an original manual for Zork on the PDP-11.</p>  <p>If the topic interests you, start tracking the RSS feed for this blog. I look forward to seeing the final product.</p>]]></description>
         <link>http://www.johnmunsch.com/2008/12/get_blog.html</link>
         <guid>http://www.johnmunsch.com/2008/12/get_blog.html</guid>
         <category>Games</category>
         <pubDate>Fri, 12 Dec 2008 16:43:20 -0600</pubDate>
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         <title>Big Villain Game Progress</title>
         <description><![CDATA[<p><a href="http://www.flickr.com/photos/johnmunsch/3008127102/" title="Big Villain Control Panel by John Munsch, on Flickr"><img src="http://farm4.static.flickr.com/3295/3008127102_2bcf17fa23.jpg" width="500" height="413" alt="Big Villain Control Panel" /></a></p>]]></description>
         <link>http://www.johnmunsch.com/2008/11/big_villain_game_progress.html</link>
         <guid>http://www.johnmunsch.com/2008/11/big_villain_game_progress.html</guid>
         <category>Game Development</category>
         <pubDate>Thu, 06 Nov 2008 07:51:21 -0600</pubDate>
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         <title>I May Need To Drink Heavily - The OctoScreen</title>
         <description><![CDATA[<p><a href="http://www.flickr.com/photos/johnmunsch/3002021261/" title="I may need to drink heavily - The OctoScreen by John Munsch, on Flickr"><img src="http://farm4.static.flickr.com/3273/3002021261_32e8e5e9b1.jpg" width="486" height="500" alt="I may need to drink heavily - The OctoScreen" /></a></p>]]></description>
         <link>http://www.johnmunsch.com/2008/11/i_may_need_to_drink_heavily_th.html</link>
         <guid>http://www.johnmunsch.com/2008/11/i_may_need_to_drink_heavily_th.html</guid>
         <category>Rant</category>
         <pubDate>Tue, 04 Nov 2008 08:11:38 -0600</pubDate>
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